
Similar to Smart Extrude in 3ds Max, it cleans up non-manifold geometry created when extruding a model, automatically splitting or removing faces.Īnother key change is the Correct Face Attributes and Keep Connected settings, which dynamically adjust the UVs of a mesh as it is being modified: again, something that should significantly speed up workflow.

The modelling toolset gets a number of new features, but one of the most significant seems to be the new Extrude Manifold tool. Hard surface modelling: smart extrusion and better UV workflows It is also now possible to toggle between three subdivision modes: the standard Smooth mode, plus the blockier Simple and Linear subdivision, geared more towards hard surface models. It is now possible to unsubdivide models, or to rebuild missing subdivision levels automatically when importing high-resolution assets from other DCC software. The most interesting ones are:īlender 2.90 takes a significant step towards a true multiresolution workflow, with users now able to switch freely between subdivision levels while sculpting.


The list of new and upgraded features is very long. Building on the success of the 2.8x series, Blender 2.90 continues to polish the user experience, introducing improvements to EEVEE, Cycles, sculpt, VR, animation, modeling, UV editing and so much more.
